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package dk.rofl.modes;

/**
 *
 * @author menderleit
 */
public abstract class GameModeUtils {
    
    public static final int STATE_NONE = 0;
    public static final int STATE_MAIN = 1;
    public static final int STATE_COMBAT = 2;
    public static final int STATE_DEAD = 3;
    public static final int STATE_EQUIP = 4;
    private static int mode;
    private static boolean keyLock;
    
    public static void setGameMode(int newMode) {
        mode = newMode;
    }
    
    public static int getGameMode() {
        return mode;
    }
    
    public static void setKeyLock(boolean lock) {
        keyLock = lock;
    }
    
    public static boolean getKeyLock() {
        return keyLock;
    }
}
